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Month 2: Week 3
Weapon Fire Rate In earlier builds of our game, the shoot function was a Co-routine that ran based on the fire rate value of a given...
Tech Blog [Month 2 - Week 3]
Was stuck trying to solve an issue with a major memory leak that was causing a crash. Initially there was the confusion on how memory was...


Week 6: Nicholas McInroy
Introduction It is the end of the second week of month two of final project. This week, I implemented a scoreboard system with a working...
Month 2: Week 2
Designing Interactions This weak I've spent the bulk of my time figuring out how to handle interactions without dismantling our current...
Technical Blog Month 2 :week 3
This week worked mainly on interactions for the contols and main menu. I am trying to figure out a way to teach the player what the...
Tech Blog [Month 2 - Week 2]
Attempted to isolate issue with AI targeting. Came to the conclusion that the errors were caused by self-targeting when enemies were...
Technical Blog :Week 5
This week made a newer main menu with more interactions. Changed the skybox and now feels like you're in the galaxy. The MainMenu now...
Tech Blog [Month 2 - Week 1]
Fixed co-procedure initiating bug related to the timing of function startup by using predicates when loading is complete. Realized that...
Week 5: Nicholas McInroy
Introduction Currently it is the end of the first week of month two. So in the fifth week of final project, I implemented a solution to...
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