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Squad Commands
Implementation Through use of the Touch pad controls on the HTC Vive, I realized that I could get four different inputs by slicing the...


Implementing VRTK
Virtual Reality Toolkit Numerous changes have been made to the design architecture of player gameplay. One big change is the use and...


Mentor Playtest
Play Tester: Carlos Lugo
Tech Blog [Month 3 - Week 2]
The priority right is to get the AI to move up to the second floor as part of tactical decision making. I've created a new routine to...


Paintbrush Model: By Chris Marin
Sketchfab: Chris Marin


Month 3: Weapon Recap
Weapon Review Month one's weapon design and prototype has held up well during development, so much so that a lot of it's original...
Tech Blog [Month 3 - Week 1]
Expanded on AI delay from death to now have a pause functionality that reduces checks and is better designed. Fixed issues with the AI...
Month 2: Week 3
Weapon Fire Rate In earlier builds of our game, the shoot function was a Co-routine that ran based on the fire rate value of a given...
Tech Blog [Month 2 - Week 3]
Was stuck trying to solve an issue with a major memory leak that was causing a crash. Initially there was the confusion on how memory was...


Week 6: Nicholas McInroy
Introduction It is the end of the second week of month two of final project. This week, I implemented a scoreboard system with a working...
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