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Week 4: Nicholas McInroy
Introduction In the fourth week of final project, I implemented coroutines in several scripts, optimized AI, created a game manager, and...
Tech Blog - Week 4
Updated flee functionality to use a random point in a sphere instead of a circle. Tweaked distance to flee and created flee-timer....
Technical Blog:Week 4
This week was a busy week as there was new update for the SteamVR plugin. We deleted the old one and use the new plugin, this broke most...
Week 3: Nicholas McInroy
Introduction In the third week of final project, I reorganized our projects entire file structure, designed our upgrade system, and also...


Week 3: Reloading
Designing reload Mechanics To provide users with added immersion, we designed the reloading mechanic in a way that allows the user to use...
Tech Blog - Week 3
Began work on AI functionality for Rallying behavior and Orbiting behavior. I thought about various design techniques for both behaviors....


Week 3 Demo Test
Thanks to Pedro De Jesus, for testing out our game.
Week 2 Technical blog.
This week got my own toon shader to work. It works very well with round objects but not so well with flat surfaces. I researched and...
Week 2: Pigments
Pitch Pigments is a team based first-person shooter, built in a virtual reality environment. With use of the paintbrush, players are...
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