Week 2 Technical blog.
- Jimmy Palathingal
- Jan 16, 2017
- 1 min read
This week got my own toon shader to work. It works very well with round objects but not so well with flat surfaces.
I researched and found out that toon shading is supposed to look like that on flat surfaces.
Tried putting it on some terrain and it looks good !
Tried making using basic button for a new game to change scenes.
It didnt work very well as the OnClick() function didn't work with the vive.
Researched a lot about how to incorporate UI in VR. Found out that using a canvas in VR is not a good idea.
I experimented with a capsule and the paintball gun. Used the paint pellet to trigger the capsule collider and change scenes.
This works very well in VR.
Finally wanted to work on basic paint functionality. Reseached alot a lot about it.
Used a line renderer to draw in real-time when the trigger on the left controller is pressed.
So far it works, but it uses a lot of processing, Going to try to change the line renderer and draw a quad in real-time.
This will draw a quad in real time when the trigger is held down.This will help me put a collider on it and use it as a shield in real time.
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