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Week 2 Technical blog.

  • Jimmy Palathingal
  • Jan 16, 2017
  • 1 min read

This week got my own toon shader to work. It works very well with round objects but not so well with flat surfaces.

  • I researched and found out that toon shading is supposed to look like that on flat surfaces.

  • Tried putting it on some terrain and it looks good !

  • Tried making using basic button for a new game to change scenes.

  • It didnt work very well as the OnClick() function didn't work with the vive.

  • Researched a lot about how to incorporate UI in VR. Found out that using a canvas in VR is not a good idea.

  • I experimented with a capsule and the paintball gun. Used the paint pellet to trigger the capsule collider and change scenes.

  • This works very well in VR.

  • Finally wanted to work on basic paint functionality. Reseached alot a lot about it.

  • Used a line renderer to draw in real-time when the trigger on the left controller is pressed.

  • So far it works, but it uses a lot of processing, Going to try to change the line renderer and draw a quad in real-time.

  • This will draw a quad in real time when the trigger is held down.This will help me put a collider on it and use it as a shield in real time.

 
 
 

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