Week 3: Reloading
- Liston Harding
- Jan 23, 2017
- 1 min read
Designing reload Mechanics
To provide users with added immersion, we designed the reloading mechanic in a way that allows the user to use their pod to fill their hopper as they would in the actual game of paintball.
Pod

How it Works
Step 1: With use of the in-game gesture mechanics, players can swipe down in order to spend resources on more paint balls. (This design isn't final, were considering giving the player a belt that holds the pod)
Step 2: Using a dot product of the pods up vector and a down vector, I can figure out if the pod is upside down or not by checking if the dot product is greater than 0. This is useful because instead of Unity's physics engine handling multiple paint balls colliding with each other in a pod, I can instead dispense them whenever the pod is upside down; moreover this is cheap and keeps frame rate above 90 frames per second.
Gonna test this design on users at the start of the week, will more than likely get valuable feedback.
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