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Technical Blog : Week 1

  • Ryan Vafiadis
  • Jan 9, 2017
  • 1 min read

Experimented with an FPS camera and movement.

  • Researched and found and asset package with FPS scripts on the Unity store.

  • Created an object with a model and FPS camera hierarchy. I later discovered a traditional player model couldn't be used in VR because of how the camera works. But this object hierarchy helped me to discover other ways to implement design techniques.

  • Added VR movement for camera combined with traditional FPS controls for player movement. Currently this implementation is a backup for Nick's camera & movement design, but I still use it for my personal testing purposes.

  • Began with experimental level design and looked into some pre-made Toon Shaders. Determined that it would be preferable to create custom Shaders, not only for a unique aesthetic but also because the existing Shaders that I found weren't to my liking. I also implemented a skybox for my learning purposes.

  • Passed my partial level design on to Liston and proceeded to work on enemy AI.

  • Created a state machine for the AI, implemented attack and retreat trigger colliders.

  • programmed basic chase and retreat functionality.

  • Used a navigation mesh and navigation agent to experiment with minion movement.

  • Will be focusing on AI behavior and tweaking the state machine during the next week of development.

 
 
 

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