Week 1: Nicholas McInroy
- Nicholas McInroy
- Jan 9, 2017
- 2 min read
Introduction
As the first week of my group's final project kicked off, my mission was to try and create an environment where we can already start to test. So as the week started I began by experimenting with setting up some test assets and have basic controls implemented so my team and I can start testing some demo builds.
Play Testing
With that goal in mind I had made a simple test level. Since our game was a spin off paintball game I decided to implement the 2009 PSP Mid-Atlantic Open Paintball Field just for testing purpose. I have every intention of replacing this field with something original and that better fits our game play style.
I had also created the player movement script that would be relative to the camera. I had run into several issues while testing the game with the player not moving in relation to the camera. For example, the player would move in the positive z axis but if the player turned around the positive z axis would be moving backwards. As I could not test without creating a whole new .exe file and testing with the VIVE it made it difficult to debug and took several iterations. In the end it all worked out though besides one small thing...
MOTION SICKNESS IS REAL!
So when moving side to side in the game it gave the user an insane amount of motion sickness 3 of the 4 members, me being one of them, experienced first hand the nauseating feeling after moving side to side. Other than that one form of movement the game doesn't give motion sickness and I am very prone to motion sickness. From this experience we determined it is probably best to remove the feature of side stepping. If that doesn't turn out well we will go the Rec Room route and just use teleporting.
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