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Week 2 Technical blog.
This week got my own toon shader to work. It works very well with round objects but not so well with flat surfaces. I researched and...
Week 2: Pigments
Pitch Pigments is a team based first-person shooter, built in a virtual reality environment. With use of the paintbrush, players are...
Week 2: Nicholas McInroy
Introduction In the second week of final project, I accomplished a paint splatter effect when the paint balls collide with something,...
Technical Blog : Week 2
Started research on good FPS AI for line of sight, peripheral, hearing, patrol, and changes in behavior based on difficulty. Implemented...


Week 1: Weapon Design
Week 1 Build Weapon design My week was spent researching and designing the interactions players would have with the main weapon. Using...


Technical Blog:Week One
Technical Blog: Week One Looked through the documentation of the SteamVR plugin and went through the information they had to offer....
Technical Blog : Week 1
Experimented with an FPS camera and movement. Researched and found and asset package with FPS scripts on the Unity store. Created an...
Week 1: Nicholas McInroy
Introduction As the first week of my group's final project kicked off, my mission was to try and create an environment where we can...
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